Dancing 'Twixt Dusk & Dawn
PC: Pre-Cataclysm. IE: Imperial Era
238~160 PC - The old Skov kingdom establishes a coal mining settlement at the river delta. It grows into a small port town over several generations.
0 - During the cataclysm, the far northern reaches are spared the worst of the earthquakes and volcanic eruptions that shattered most of the continents to the south. The people of the mining settlement, like almost all of the survivors of the cataclysm, swear eternal fealty to the Immortal Emperor in exchange for his magical protection from the legions of vengeful spirits and other horrors unleashed upon the world. The safeguarded settlements salvage what they can from the ruins, and begin the long process of re-building.
~200 IE - Some of the knowledge and technologies lost by the cataclysm are beginning to be restored at this point, thanks in large part to schools established by the Immortal Emperor and stocked with scholarly works rescued from obliteration. Doskvol becomes the primary training ground for all nautical endeavors.
223 IE - The “great deluge” floods the mines of the rapidly growing city and kills hundreds. The mines are abandoned for several centuries, until advanced steam-powered machines can be employed to restore them.
551 IE - The first hunters succeed at harvesting and refining leviathan blood, reaping a fuel source that will eventually power the Imperium.
556 IE - The Immortal Emperor decrees that all cities of the Imperium are to begin construction of lightning barriers to replace waning protective sorceries. The first prototype barrier towers are built in Doskvol around the district that will become Charterhall.
743 IE - Local citizens object when the Imperium moves the vast majority of its toxic leviathan blood processing to the factory town of Lockport in Skovlan. The Skovlanders insist that they are not subject to unilateral Imperial decree, claiming their figure-head king, Aldric, as their rightful ruler and demanding a withdrawal of the processing plants. The Emperor ignores them, sending workers to establish the new facilities under protection of the Imperial Military. King Aldric musters a militia force, and the Unity War begins.
Over the next century, thousands of Skovlander refugees flee their war-torn homeland and make for the closest port, Doskvol.
845 IE - The Unity War comes to end when Skovlan surrenders after Queen Alayne and her husband are killed by an assassin.
The city of Doskvol was established over 1000 years ago as a coal mining settlement on the cold north coast of Akoros. It has withstood the breaking of the world, an attack by a titanic leviathan, massive fires, a plague, a civil war, and legions of angry ghosts. It is a community of survivors.
The city is densely packed inside the ring of immense lightning towers that protect it from the murderous ghosts of the blighted deathlands beyond. Every square foot is covered in human construction of some kind—piled one atop another with looming towers, sprawling manors, and stacked row houses; dissected by canals and narrow twisting alleys; connected by a spiderweb of roads, bridges, and elevated walkways.
Doskvol is one of the most important cities in the Imperium, since it is from its port that the metal steamships of the leviathan hunters are launched. The hunters brave the far northern reaches of the Void Sea, far out of sight of land, to grapple with titanic demons of the depths and extract their precious immortal blood—the substance refined into electroplasm, the power source of civilization.