1. Mendar
  2. Kalivet
  3. Suran
  4. Ulsivet
  5. Volnivet
  6. Elisar


  • Numbered, from 1-12


  1. Honor
  2. Song
  3. Silver
  4. Thread
  5. Flame
  6. Pearls
  7. Silk
  8. Wine
  9. Ash
  10. Coal
  11. Chains
  12. Smoke


  • Moontide, the last day of each month. Honored a forgotten sky god in the past, now an excuse to stop work and drink.
  • Arkenvorn, honoring the Spirit Wardens.
  • Unison, celebrating—or cursing—the end of the Unity War with Skovlan.
  • Doskvorn, a birthday celebration for anyone born in Doskvol.
  • Gratitude, honoring the Immortal Emperor’s ascension to the throne and salvation of the Shattered Isles—as well as celebrating thankfulness for other things in life.

Doskvol is cold, rainy, and windy on most days. Its citizens bundle up in heavy coats, scarves, gloves, and hats (convenient attire for a scoundrel who needs to conceal the tools of their trade). Just after dawn and again at twilight, the city is usually blanketed in a thick fog that obscures street lights and ruins visibility in the darkness. Many people habitually take a break during these times, staying indoors with a cup of tea to wait out the “blind hour.”

The official Imperial Calendar divides the year into six months of sixty days each. It’s said they were named by the Immortal Emperor himself, to honor the lands and peoples lost during the cataclysm, but there are none now living who remember them.

A month is made up of 10 weeks of six days each. The days of the week are not named by official reckoning—they’re simply referred to by number (“We’ll meet again on the 17th.”), but regional custom sometimes names particular days of the calendar according to a regular event or practice.

In Doskvol, the first day of each week is Market Day, when public traders put out a new selection of wares for the coming week. Some districts even have their own quaint weekday names particular to local events, such as Home Day in Crow’s Foot (prisoners are usually released on the second day of the week), Commission Day at the docks (new ships are launched on the third day of the week according to old superstitions), Requiem in Charterhall (wills and testaments are traditionally prosecuted on the fourth day of the week), Dust Day in Charhollow (the fifth day of the week, when the food stores of the poor run thin), and Carillon in Brightstone (operas and symphonies perform on the sixth day of the week).

Days are divided into two parts, marked by the weak lights at dawn and twilight. Public chimes ring to mark the hours.

The north of Akoros, where Doskvol lies, experiences three seasons—a frigid winter (during Elisar and Mendar), a windy and rainy spring (Kalivet and Suran), and a stormy fall (Ulsivet and Volnivet). Also of note is “hunting season”—the most active time for leviathans in the northern sea, which usually lasts from late Suran through early Volnivet. The leviathan hunter ships procure 80% of their hauls during this time of the year.


Dancing 'Twixt Dusk & Dawn Maded Maded